#ifndef _GAME_STATE_MANAGER_H_
#define _GAME_STATE_MANAGER_H_



#include "Ogre.h"
using namespace Ogre;

class GameStateManager {
public:

	GameStateManager();

	~GameStateManager();
	
	static GameStateManager *getSingleton();
	
private:
	static GameStateManager *mInstance;
};


#endif